![]() Lets take a look at the code for the execution of this task. So we are going to make our own that moves between the patrol points. A task node is a action you can add within the behaviour tree editor. Then show all classes and create a BTTaskNode class. In this part we will be programming in the task node, and setting up the behaviour tree in the Editor. ![]() ![]() Welcome, to the final part of the AI UE4 with C++ short tutorial series.
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